
How to play
In short
- You all play together against a deck of 13 cards. The goal is to get as many as you can.
- For each card, one person guesses and can’t see the word. The guesser changes every card.
- Everyone else secretly writes a one-word clue.
- Identical clues cancel each other out, so it pays to be original.
- The guesser only sees what’s left and gets one try.
1. Setup
- One person creates a room and becomes the host . The others join via the link or by typing the 5-character room code. No account needed, just a nickname.
- The game is for 3–8 people. Everyone plays on their own phone. The more players, the more clues — but also the more likely duplicates are.
- The host picks the word level (see Levels) and taps “Let’s go!”.
2. How a card works
Each card has four steps. The screen always shows what you need to do now.
- Clues. Everyone except the guesser sees the word and writes a one-word clue. Nobody sees anyone else’s clues. You can change yours until everyone has written theirs. The guesser only sees how many people have written.
- Checking. When everyone has written, the clue-givers see all the clues. Duplicates are already crossed out. Now you can reject a clue that breaks the rules with one tap. The guesser still sees nothing.
- Guessing. One of the clue-givers taps “Show clues”. The guesser sees only the ones that are left and types an answer or passes. One try only.
- Result. Everyone sees the word, the answer and all the clues. The host or the guesser starts the next card with the “Next card” button. Nothing happens on its own.
Who does what
- GuesserDoesn’t see the word or the clues until the others have checked them. Then guesses or passes. The guesser changes every card, in the order people joined the room.
- Clue-givers (everyone else)See the word, write clues, check them and show them to the guesser. No hints while the guesser is guessing.
- HostPicks the level, starts the game and can help when someone is away: move on without the missing clues or pass for the guesser.
3. Clues
Rules
- One word, no spaces. Hyphens are fine, e.g. “red-hot”, and so are numbers, e.g. “100”.
- Any word that points to the answer: an association, a feature, a place, a person, a color.
- You can’t write the word or part of it, e.g. “sun” for “sunflower”. The game checks this itself.
- You can’t write the word in another language, backwards or misspelled to get around the rules. Reject such clues when checking.
- No conferring or showing each other your clues before checking.
Duplicates
Identical clues cancel out — all of them, not just one. The game compares them itself, ignoring capital letters and accents, so “Water” and “water” disappear as duplicates. Other forms of the same word (like “cat” and “cats”) may slip through — then reject them by hand when checking. Different words stay, even if they look alike: “car” and “carpet”.
If the game gets it wrong and crosses out two different words, tap “Different words” when checking. If it lets through a duplicate it didn’t recognize (e.g. “mouse” and “mice”), reject it by hand with the “Reject” button.
4. Score
| Correct | +1 card scored |
| Pass | this card is lost |
| Miss | this card and one more from the deck are lost |
Answers are compared loosely too. If the guesser gives another form of the same word and the game counts it as a miss, the clue-givers can tap “We’ll allow it”. The card then counts as correct and the burned card goes back into the deck.
The game ends when the deck runs out. Misses make it shorter, so sometimes it’s smarter to pass. Your score is the number of cards scored out of 13. The host can start another game with new words right away — words don’t repeat in the same room.
5. Word levels
- FamilyEasy words, also for kids from 8.
- StandardWell-known words from all kinds of areas.
- HardAbstract and less common words.
When the selected level runs out of new words, the deck starts over and the game lets you know.
6. Remote play
Start a call (WhatsApp, FaceTime, Google Meet…) and open the room on your phones. Everything secret happens on the screens anyway, so the call is just for the fun of playing together.
Questions
- Someone isn’t writing a clue because they left the table.
- The host can tap “Continue without missing”. If someone has left for good, the host removes them from the room in the “Players and room” section.
- The guesser left the room mid-card.
- The card doesn’t count and a replacement card goes into the deck. The next person guesses.
- Can two people play?
- No — with two people there’s nothing to compare. You need at least 3 players.
- Can we stop the game?
- Yes. The host taps “Stop game” in the “Players and room” section and everyone goes back to the lobby.





. The others join via the link or by typing the 5-character room code. No account needed, just a nickname.



Start a call (WhatsApp, FaceTime, Google Meet…) and open the room on your phones. Everything secret happens on the screens anyway, so the call is just for the fun of playing together.