On the Same Wave

How to play

In short

1. Setup

  1. One person creates a room and becomes the host . The others join via the link or by typing the 5-character room code. No account needed, just a nickname. Everyone plays on their own phone.
  2. The host picks the mode: “Together” (everyone against the game, 2+ players) or “Teams” (Foxes vs Owls , 4+ players).
  3. The host picks the number of rounds: 6, 8, 10 or 12. The “auto” setting picks enough rounds for everyone to be the sender at least once.
  4. The “Family scales only” switch is on by default (397 scales). Turn it off to add 90 adult scales — tongue-in-cheek, but not for kids.
  5. The host taps “Start the game”.

2. How a round works

  1. Scale and target. The game draws a scale. The sender sees the hidden target on it — a colored zone. If the scale doesn’t suit them, they can draw another one.
  2. Clue. The sender types one clue and taps “Send clue”. The clue appears on everyone’s screen.
  3. Slider. The guessers talk it over and set one shared slider. Anyone can move it on their own phone, and everyone sees where it is. Meanwhile the sender stays silent — not a word, not a look.
  4. Lock it in. When the guessers agree, any of them taps “Lock it in”.
  5. Reveal. Everyone sees the target, the zones and the points for the round.
  6. The next round only starts when someone taps the button — the next sender or the host. Nothing happens on its own, and there’s no timer.

Who does what

3. How to give clues

The best clue is something you all know that sits on the scale roughly where the target is. On the “cold – hot” scale with the target a bit right of center, good clues would be “a summer swim” or “tea after five minutes”.

House rules: you may not

The game doesn’t check this — keep each other honest.

4. Points

The target is a point on a scale from 0 to 100. Around it there are three zones:

In “Together” mode the whole crew scores together. At the end the game rates your result — from “Telepathy” to “Each from another planet”.

5. Team mode

  1. Players split into Foxes and Owls (at least 2 in each). Newcomers join the smaller team, anyone can switch to the other one, and the host can move players or shuffle the teams.
  2. Teams take turns, Foxes go first. The sender is from the playing team, and only that team sets the slider.
  3. After locking in, the other team bets: is the target further left or right of the slider? A correct bet earns them 1 point — unless the playing team hit the bullseye (4 points), in which case the bet doesn’t count.
  4. The team with more points after the last round wins. A tie is possible.

6. End of the game

The game ends after the set number of rounds. The host can also end it early with the “End game” button — then the rounds played so far count. After the game, the host can start another one in the same room: “Let’s play again”. Scales don’t repeat until the deck runs out.

Questions

Playing remotely — how?

Get on a call (WhatsApp, FaceTime, Google Meet…) so you can talk it over. The slider and the clue are in the game.

Someone left mid-round.

If the sender left, the round starts over with a different sender and a new scale. If there are too few players left (fewer than 2, or in team mode fewer than 2 on either team), the game goes back to the lobby.

There are just two of us.

Great! In “Together” mode you take turns sending, and the other one sets the slider.

Back to the game