Pair in Code

How to play

In short

1. Setup

  1. One person creates a room and becomes the host . The other joins via the link or by typing the 5-character room code. No account needed, just a nickname.
  2. Exactly two people play. If there are more people in the room, the host picks the pair using the buttons next to the players. The rest watch : they see the board and the revealed words, but none of the secret maps.
  3. The host picks the words: family (simple, from about age 8) or standard (more words with several meanings, like “bat” or “spring”). They can also pick 11 turns instead of 9 if it’s your first game or you’re playing with a child.
  4. The host taps “Start”. The game draws the board, the maps and who gives the first clue.

2. Secret maps

On your map, each of the 25 words is one of three kinds:

The maps partly overlap. 3 target words are shared, and the rest appear on only one map, so together you have 15 different words. A trap on your map can be a trap, a target word or a blank square on your partner’s map. One of your traps is your partner’s target word: you can safely reveal it when your partner is giving the clue, because then their map decides.

Don’t show or describe your map to anyone. Your partner only sees their own.

3. How a turn works

  1. The clue giver looks at their target words and types one word and a number, e.g. sea · 2. The number says how many target words connect to the clue.
  2. The guesser taps a word on the board and confirms with “Reveal”. The clue giver’s map decides, not the guesser’s:
    • target word — the word is revealed (green). You can keep guessing as long as you like, even more than the number says,
    • blank square — the turn ends, and the word gets a mark in the clue giver’s color (a miss on their side),
    • trap — game over, you both lose.
  3. The guesser can tap “End turn” at any time, e.g. when they’re out of ideas.
  4. In the next turn you swap roles: whoever guessed now gives the clue. Once someone has all their target words revealed, only their partner gives clues.

Nothing happens on its own: the host starts the game, and the clue giver starts each turn by entering a clue. There’s no timer, so take your time.

4. What’s allowed in a clue

Not allowed:

Allowed:

The game automatically rejects words from the board and obvious extensions (e.g. “seas” for “sea”). You police the other forms yourselves.

5. Turns and the end of the game

The circles above the board are your turns (9 or 11). Each turn, i.e. one clue, uses up one circle, no matter how many words you revealed.

After the game the host taps “Let’s play again”. The new board has new words: in one room, words don’t repeat as long as there are enough at that level. The game also keeps track of your wins and losses.

6. Board legend

7. Remote play

Each of you plays on your own phone, so you can play from different places. Get on a call (WhatsApp, FaceTime, Google Meet) to hear each other’s reactions, or play in silence, since the clue shows up on screen.

8. FAQ

Do I have to guess exactly as many words as the number says?
No. The number is just a hint. You can stop early or keep guessing as long as you hit target words.
A word is green on my map. Can I reveal it?
During your partner’s turn, their map decides, not yours. Your partner reveals your target words when you’re giving the clue.
What if someone leaves the room mid-game?
The game stops and you go back to the lobby. One of the spectators takes the free spot in the pair, or the host picks a new pair.
Can spectators give hints?
No. Spectators can’t see the maps, so they don’t know more than the players anyway.
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