
1. Spy in Town
Bluffing and suspicion: which of you doesn’t know where you are? For 3 to 10 players.
3–10 players10–15 min10+

A good game gets a party going better than a playlist. No need to explain the rules for half an hour: each phone shows its owner what to do next. Pick a game, create a room and play.

Bluffing and suspicion: which of you doesn’t know where you are? For 3 to 10 players.
3–10 players10–15 min10+

You vote on who fits the question best. There’s a party deck for friends.
3–12 players15 min8+

Two teams, a timer and forbidden words: the more people, the better.
4–20 players30–60 min7+

Associations on a scale that end in heated debates.
2–12 players20–30 min10+

Your phone draws the questions and dares. Laid-back for everyone, plus two bolder 18+ decks for adults.
2–10 players20–40 min12+