
1. Not a word!
Teams, a timer and words to describe. Gets any party going, for 4 to 20 players.
4–20 players30–60 min7+

A few hours to midnight and the conversation at the table is fading? Create a room, send the link to the group chat and play, each on your own phone. Rounds are short, so it’s easy to pause for toasts and fireworks.

Teams, a timer and words to describe. Gets any party going, for 4 to 20 players.
4–20 players30–60 min7+

You all vote at once on who fits the question best, and collect titles to close out the year.
3–12 players15 min8+

One person doesn’t know the location and has to bluff. Best when your crew loves suspecting each other.
3–10 players10–15 min10+

Associations on a scale: a good warm-up when not everyone knows each other.
2–12 players20–30 min10+

A New Year’s Eve classic: the “Laid-back” deck works for everyone, and you can skip any card.
2–10 players20–40 min12+